Wednesday, 26 December 2018
2018 - towel thrown
Heroes
Arch mage on dragon
1 x Spellweaver
1 x Wayfinder
Battleline
20 Glade Guard
20 Eternal Guard
Other Units
10 Wardancers
3 Warhawk Riders
5 Hunting Hounds
5 Way watchers
All told that lot comes to about 1300pts painted and based to a tabletop standard that I'm more than happy with.
Left to complete are the following:
Avatar of the Hunt
Nomad Prince
Glade Lord on Great Eagle
3 x Kurnoth Hunters
10 x Dryads
10 x Reavers
5 x Wild Riders
5 x Waywatchers
Finishing those off would put me over the top of 2000pts giving me some flexibility when selecting units but alas at this point this will be added to the list of stuff to paint for 2019.
Going forward i've got plans to add in a Treelord, 10 x Wildwood Rangers, a Repeater Bolt Thrower, Chariot and maybe some Sisters of the Watch. This would take me nicely to around 3000pts and see the army finished for the time being. This I could see happening in 2020, assuming I achieve my goals for 2019 (which i now won't of course!).
All of this is assuming we don't see a major release relating to Wood Elves or Wanderers in the next two years. If that happens then may God have mercy on my wallet!
Sunday, 4 November 2018
The End Times
So it's been a while since I last posted and with the end of 2018 fast approaching it's time for a final push to try to at least complete one of my goals. For those of you that have good memories those goals were:
1) Complete a 2000pt wood elf army for Age of Sigmar
2) Paint 1000pts of Word Bearers
3) Paint 1000pts of Night Goblins
As you can probably guess from the lack of posts showing completed word bearers and Night goblins, the second and third of my objeftives has fallen by the way side. The first one though....that's what still in with shout of achieving.
Allegiance: Order
Mortal Realm: Ghyran
Leaders
Avatar of the Hunt
- General
- Trait: Legendary Fighter
- Artefact: Ghyrstrike
Glade Lord on Great Eagle
- Spirit Blade
Archmage On Dragon
- Magestaff & Book of Hoeth
Battleline
20 x Glade Guard
10 x Dryads
5 x Reavers
5 x Reavers
Units
5 x Hunting Hounds
3 x Warhawk Riders
10 x Wardancers
5 x Waywatchers
20 x Eternal Guard
5 x Wild Riders
10 x Wildwood Rangers
3 x Kurnoth Hunters
- Greatbows
Endless Spells
Quicksilver Swords
Soulsnare Shackles
Total: 2500 / 2500
Extra Command Points: 0
Allies: 0 / 400
Wounds: 171
Monday, 27 August 2018
The Narrative Approach
Saturday, 11 August 2018
Harnessing Malign Sorcery
With the release of Age of Sigmar 2.0 and more importantly Malign Sorcery expanding the list of available spells (both endless and garden variety) I thought now was a good time to paint up some magical support in the form of 2 Archmage seconded from the Eldritch Council. I believe my original 2k list posted at the start of the year had a Spellsinger in it so it’s not as much of a deviation from this list as I first thought, although the fact that the second Archmage is mounted on a (now) fire breathing forest dragon is a bit left field.
Without further ado here is the first Archmage, painted over around 5 1 hour long sessions in the morning before work:
Base colours added - tallarn sand, asurmen blue, orkhide shade, chaos black
Metals based with boltgun metal, greens layered with Loren green, boots and leather with calthan brown
Greens highlighted with warpstone glow and moot green
Blues hihjlighigh with enchanted blue and washed with asurmen blue.
Finished Archmage with classic green flocked base. Good thing about this guy is I can also use him as a glade captain battle standard bearer or a Shadowdancer, or a Spellsingers if I feel like playing wanderers.
Last but not least is the finished (more or less) dragon.
So the dragon is the Carmine Dragon model I posted about 6 months ago. Originally it was going to be a forest dragon and indeed it was used as such in my last game with the wood elves. With the release of the malign sorcery rules though and with my original wood elf mage needing some TLC I decided I could magnetise him to sit on top of the dragon. Looks better than the glade lord model I was going to use as well in my opinion! Rules wise this guy can either be an Archmage on Dragon or a Drakeseer. Plus if I want I can take the mage off and use it as a regular Carmine dragon. I've got plans eventually to paint up and magnetise the glade lord I originally was going to use but that's for the future.
Sunday, 8 July 2018
Trials and tribulations in the Underhive
So far I've played two games with them, both standard gang fights. The first was a hard fought draw with the Delaques. Although I forced them to bottle first and subsequently was the only one with models left on the battlefield, it finished a dead heat of 12 all in terms of model value killed. Unfortunately I'd take several casualties in the game that meant I was missing 5 of my 13 gang members (including my leader) for the second game against the Van Saar.
This quite game was, quite frankly, an unmitigated disaster for me. Although my 8 man gang was facing off against only 4 van Saar the fact they were hitting on 3s saw most of my guys pinned and then down pretty early on. Coupled with this was my Heavy stubber missing the enemy gangers and fragging two of my own cultists that I'd been stupid enough to leave in the way meant I lost in a big way. After this game I ended up with 2 dead cultists, 1 dead champion and a captured cultist. A variety of serious injuries on the rest means that in my next game I only have 2 cultists, a champion and a Witch available...should be interesting!
Anyway, here's some WIP shots of my gang of ruffians and no hopers:
Saturday, 16 June 2018
Necromunda Campaign - Sector 8472
++incoming vox transmission++my lord Marduk, I have activated the cell as instructed to explore the newly accessible Sector 8472. My enlightened brothers and sisters have joined me in casting off the shackles of the false emperor and now stand ready to topple Hive Primus from within. Although our numbers are few our faith in the true Gods will see this vision become reality.
We are not without opposition however, the lapdogs of the hive houses work to counter our holy work, more out of greed and jelousy than because they perceive our true purpose I suspect. In particular the Detectives of House Delaque and the Star Fire Scorpions have recently crossed our paths in the underhive ways surrounding the Sector. We fought those meddling "Detectives" to a standstill with the faith of the Dark God's burning in our eyes, the purity of the word on our lips and the corpses of the slow and simple to aid our assault. Then, filled with renewed vigour (it should be said I and 4 of my brothers received a vision from Tzeentch advising us to be elsewhere) the Witch "Tim" led our holy warriors into battle against the hated Star fire Scorpions. Reports from Tim state our warrios were outnumbered almost 10 to 1 but that our faith shielded us from the worst of their hi-tech sorcery and that a vital mole (Brother "Wheels") has been inserted into their camp.
My Lord I beseech you to send the aid you promised, the way is being prepared for the Holy Warriors of the Mighty Lorgar to set foot on Hive Primus, we stand ready for further guidance and teachings ++ end transmission++
Bit of a while since I last posted to be honest. It's been a bit mental at work recently and that coupled with the start of the World Cup has severely impacted on my time and also motivation to paint. Anyway, the piece above is a recent bit of fluff that I've posted as part of the development of a chaos cult gang for a Necromunda Campaign my group have started playing recently. The Disciples of the Bird are devotees of the word of Lorgar and are working to bring Hive Primis down from within. In reality they're a jumped up rabble of mutants and ne'erdowells that are just about capable of causing an annoyance to the more established underhive house gangs. Still, Necromunda is a fun system and I'm enjoying painting up my rabble of Cultists. It helps also that a large band of cultists are included in my first Word Bearers list that I posted at the start of the year, so two birds one stone I guess!