Showing posts with label Wanderers. Show all posts
Showing posts with label Wanderers. Show all posts

Monday, 16 December 2019

The trees are still moving!!!

So after it being nearly 5 months since my last post and after an excellent British summer consisting of the usual rain and sporting failures its back on board the painting train. Progress has continued apace with the Wood Elves with the latest completed unit being 30 dryads, to go along with my 3 kurnoth hunters presented in the last post.

For those interested the Dryads were painted the same as the kurnoth hunters, without the final layer of Ushabti bone. It makes them darker than the hunters but the variance looks good on the table (I think so anyway).

With the updated Sylvaneth rules also coming into being (finally) I've also assembled and magnetised a Treelord to lead my erstwhile band of saplings. With Treelords also being able to summon a wyldwood as well, I'll probably need to look at getting one of those at some point. Then the army really will function like the Wood Elves of the world that was.

In addition to the 30 Dryads and the Treelord I also finished a unit of 3 Warhawk Riders as well as a Great Eagle Riding Lord to lead them. Armed with the Spirit Sword (he's actually dual wielding swords) I like to think of him swooping in then leaping off the great eagle into the fray and taking names.

Lastly I've also been assembling a unit of 10 Wyldwood Rangers to support my Eternal Guard. I actually bought the box mainly for the additional 10 shields so I could fully shield up the Guard, so I've had the box for quite some time now. The Rangers are some way off being finished but here's a photo of them nonetheless, posed striding through the forest, on the lookout for Interlopers. I like to think of them as the vanguard of my battlehost, even though I think they're rules suggest they're heavy infantry.

Photos to follow for all of this when I can get everything down out of the loft.

Linked to all of this progress, the release of the new free cities battletome has got me very excited. The livig City allegiance is definitely something that needs exploring, although quite how I'll represent my Warhawk Riders and Eagle Rider in that list is anyone's guess....ah well, nice problems to have.



Wednesday, 20 March 2019

The trees...they're moving!

So I know these aren't technically elves but the Wood Elves from the land that was hung around with walking trees so why should it be any different in the mortal realms! Sorry, what's that... wanderers betrayal in Ghyran?.... surely that's water under the bridge now! 
Anywho, here's my 3 kurnoth hunters, minus one head. We'll just say he's the unit champion for now until I source a replacement. For those that are wandering where the head has gone I've used it for my Avatar of the Hunt conversion which is currently in progress. 





For those that are interested I undercoated Abaddon black, basecoated the bark areas in Calthan Brown (old foundation paint) and the green "flesh" areas Orkhide shade (another old paint). Bark was then layered dessert yellow and finally ushabti bone before a wash of Aggrax Earthshade. Green areas were layered with Warpstone glow and moot green before a wash of Athonian camoshade. 

Saturday, 23 February 2019

New year....Same Armies

I'm back! It's been a while since I last posted and, considering it's now nearly the end of February, much too late for any new years resolutions....isn't it?

Concious of the fact I didn't get anywhere near achieving any of my goals from last year, mainly because I kept getting distracted by my Dark Eldar, Harlequins and Necromunda gang, I've decided to set the bar even lower this year.

With this in mind my main aim for 2019 is to complete the 2000 point Wood Elf battlehost the was my main resolution last year. For those keeping up you might remember I'd painted around 1300points in the end, so surely even I can paint up 700pts in 12 months...you'd think so anyway.

That said I've changed my list yet again! After some more games with my army I'm getting to a point where my Elves are putting up a good fight whilst remaining true to the spirit of my old Wood Elf army, although they certainly wouldn't stand up in a tournament setting! I'm sure things will no doubt change again when I play some more games (2 more games lined up over the next 3 weeks), but I'll try to stay true to this list (try...):


Allegiance: Order
Mortal Realm: Ghyran

Leaders
Archmage on Dragon 
- Magestaff & Book of Hoeth
Avatar of the Hunt 
- General
- Trait: Legendary Fighter
- Artefact: Ghyrstrike 
Glade Lord on Great Eagle 
- Spirit Blade

Battleline
20 x Glade Guard 
10 x Dryads 
5 x Reavers 

Units
10 x Wardancers 
5 x Hunting Hounds 
3 x Warhawk Riders
20 x Eternal Guard 
3 x Kurnoth Hunters 
- Greatbows

Endless Spells
Soulsnare Shackles

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 136

I'm thinking I'll update this post as I complete units, maybe even adding their pictures below each unit heading as I complete them if I'm feeling organised!? Then by the end of the year I should have a post that shows off the army in all its glory! 

Probably getting ahead of myself but it's nice to dream. Anyway, let me know what you think of the list. Am I mad, foolish or a genius.

Tuesday, 20 March 2018

Battle Snapshot - Wood Elves vs Free Peoples Part 2

So continuing on from the last post this one will be a (relatively) brief summary of the battle that was fought.

Following the rules for the scenario, as I finished deployment first I got to choose who got first turn. Wary as I was of the large unit of Glade guard opposite my Avatar (particularly their +1 to hit and -3 rend arcane bodkins) i resolved to take first turn.

Turn 1 went pretty much as planned for me, my wild riders on the left flank advanced forward to threaten the great eagle's

and the dragon the knights , both eyeing turn 1 charges (despite the trees that had suspiciously just popped up...)


Shooting and battleshock accounted for 18 Glade guard removing the threat to my Avatar (phew). My wardancers took my left hand objective as well with the eternal guard holding my right.

Finally my Forest dragon got the charge on the knights and promptly ate 4 of the 8.


In response to this onslaught the bloodied but unbowed free peoples advanced stoically across the board, Spearmen moving to threaten my centre and taking my left most objective from the Wardancers by virtue of greater numbers.


Eagle's (who I forgot to charge with the wild riders!!!) flapped over to my Wardancers and proceeded to line up their charge. Shooting was pretty uneventful with the remnants of the Glade guard, stone thrower and cannon all missing their targets. The free people salvaged their turn with a pretty eventful  combat phase though.
With piercing cries the eagles tore apart 6 wardancers with 1 eagle being taken down in return as it tried to take flight again



Meanwhile the knights in combat with the dragon had received support from the free guild general (represented by Theoden in this game). Unsurprisingly the dragon laid waste to the knights leaving 1 alive.




More surpringly was the fact "Theoden" not only lived after rolling a 6 on his master of defence save against the dragons gaping maw attack (we like to think Theoden propped open the jaws with his sword), but that he promptly caused a wound with his hoarfrost blade putting the Dragon at -1 to hit for the rest of the game!


I was on 3 points at the end of the turn with the free peoples on 4 after holding 3 objectives, 1 of which was taken from me for an extra point.

Turn 2 began with the Avatar moving to engage the Spearmen, Wild Riders careening forward towards the stone thrower, Dryads moving to charge range of the liberators and Glade guard taking back my left most objective. Shooting was uneventful with the Reavers largely failing to harm the treelord, waywatchers taking a wound off a liberators and avatar spitting 3 Spearmen on the spear of Kurnous. 



Between the kurnoth hunters and glade guard though 8 dryads were killed. Charges were made by the Avatar on the Spearmen and Dryads on liberators. The avatar promptly fluffed his attacks (an ongoing theme) and only killed 3 spearmen, the Dryads lost 4 of their numbers to the rightous anger of the liberators, before the Spearmen, with a flurry of stabbing blows took 7 wounds off the avatar leaving him on only 1 wound! The ongoing combat between dragon, Theoden and friends saw the last night get nommed but Theoden remaining unscathed and promptly putting 3 more wounds on the dragon. I was really regretting charging him in alone at this poiny and the -1 to hit caused by the hoarfrost was causing a real issue!


Free Peoples turn 2 saw the block of 12 Dryads in the centre move to threaten my Glade guard, closely followed by the Unforged.




The treelord moved towards the Forest Dragon on my right to bail Theoden out and the artillery on my left shuffled sideways to get away from the approaching wild riders.


In a good turn of events for me shooting from them was again lackluster with the cannon and stone thrower combination only killed 1 wild rider, the crewmen bracing themselves to recieve the charge next turn.
The free people Dryads, picking arrows from their bodies lined up the charge on the Glade Guard who'd just tried to make pin cushions of them.
Combat started with the Spearmen attempting to finish off the Avatar. The phoenix stone had restored 1 wound in the free peoples hero phase but I wasn't confident 2 wounds was going to survive 15 spear attacks. The dice were rolled and 5 wounds were inflicted on the Avatar. I'll admit i thouhjt this was the end...especially after failing the 1st 4+ save (forgetting to roll master of defence as well)  I rolled the remaining 4 saves 1 at a time and somehow made the rest! Phew! Bowed but not broken the avatar struck back but, perhaps feeling the pain of his wounds, again fluffed his attacks only killing 3 Spearmen. In the Dryads v Liberators no Dryads were killed but 1 liberator was dragged down in return. The free peoples dryads enraptured the glade guard giving them a bonus to hit but poor dice meant only 5 were lost. Imspiring presence from the avatar meant battleshock wasnt an issue. Finally with the Treelord breathing down his neck the Glade Lord on Forest Dragon finally got his act together and managed to hit twice with the gaping maw attacks (claws all missed). 1 attack was saved but the other got through to inflict 5 wounds, promptly ending Theodens stubborn resistance!




At the end of turn 2 no objectives had changed hands so the score became 6 - 5 to the Free Peoples.

Turn 3 began with units embroiled in combat across the board. The Reavers moved to intercept the onrushing treelord, desperate to protect the wounded and disoriented Forest Dragon.


The eternal guard shuffled forward to charge the Dryads in support of the beleaguered Glade guard (although I subsequently forgot to charge d'oh!)
In the shooting phase the the only thing of note was the Kurnoth Hunters putting 3 bolts straight into the Unforged approaching the eternal guard, killing him outright.


Combat saw the Forest Dragon charging the approaching treelord who promptly ensnared him in tangling branches inflicting a further penalty to hit. The Kurnoth Hunters charged into the Spearmen to save the struggling avatar, along with the remaining Wardancers whilst the Wild Riders charged head long into the stone thrower.


The Avatar at this point finally got his act together killing six Spearmen, and with the phoenix stone and cloak of Isha kicking in at the start of the Wood elf turn restored a further 2 wounds, was starting to look like his old self. In response the Spearmen fluffed their attacks and were promptly wiped out by a combination of the kurnoth hunters and battleshock. 



The free people Dryads continued tearing apart the glade guard, although once again battleshock wasn't an issue thanks to another inspiring presence at the start of the turn from the Avatar. In response the Wood Elf Dryads finally got their act together (supported earlier in the turn by shooting from the nearby Waywatchers) and took down another of the liberators. Battleshock at the end of the turn saw another flee the field. The wild riders decimated the stone thrower crewmen but remained locked in place with the war machine.
The clash of Titans between forest dragon and treelord was entirely one sided. A combination of the ongoing effects of hoarfrost and tangling branches saw the dragon and glade lord missing with all his attacks. In response the treelord promptly knocked a further 4 wounds off him reducing him to 3, luckily the follow up impale attack was saved!


Free peoples turn 3 saw the Avatar restore another wound but then lose it again to an arcane bolt from the Battle mage. The branch wych cast mystic shield on the treelord before moving to support the war machines in combat with the wild riders. Shooting saw the free peoples cannon missing the wild riders entirely and the treelord stanglethorn missing the forest forest dragon. Onto combat and the Dryads continued their decimation of the Glade guard for no losses in return. The wood elf Dryads in response finished off the remaining Liberator, freeing them up to seek the nearby battle mage in turn 4.
Finally in the "clash of Titans" the treelord and Forest dragon continued flailing ineffectually at each other.

Turn 3 ended with 2 objectives each again moving the score to 8-7 to the Free Peoples.

With the closing time of the store fast approaching I think we stopped taking alot of photos around this point

Turn 4 saw me trying to claw back the one point deficit before the game ended. With us playing the mission slightly wrong we were both under the impression that the only unit capable of taking any of the objectives was the eternal guard (by virtue of having greater numbers). To this end they marched across the board, falling just short of the free peoples objective.
In the shooting phase the legendary marksmanship of the wood elves failed with the Waywatchers, remaining Glade guard, and kurnoth hunters all missing their targets.
Combat saw the Avatar charge into the free people Dryads and the wood elf Dryads charging the battlemage.
The avatar slew 3 Dryads (continuing his streak of hitting with only 1 of his close combat attacks all game!) and the Dryads took down another few Glade guard in response. Both units passed their subsequent battleshock tests however. The wood elf Dryads saw their mugging of the battle mage back fire by missing all their attacks and losing 1 of their number in return. Finally "the clash of Titans" once again proved underwhelming with the crippled forest dragon missing the treelord again but the treelord only inflicting one wound in response, again fluffing his impale attack. On the left the wild riders finally broke free of the stone thrower.

With their numbers dwindling the free peoples attempted to dig in. With little to no movement to speak of the stage was set for the cannon to do something, lining up a shot on the regenerating avatar, the shot hit home but unfortunately failed to wound. The free people crewing it had some serious questions to answer after this game!
Combat saw the free people Dryads continue plugging away at the glade guard. The avatar broke his streak and failed to either hit or wound with any of his attacks this time. The battlemage continued his battle with the Dryads, fending off the crazed forest spirits for another turn. Finally the forest dragon and treelord once again missed with everything (He was hitting on 6's at this point!).

At the end of turn 4 the game was still finely balanced at 10-9 to the Free Peoples, but with their numbers dwindling it was going to take a miracle for them to prevent a wood elf victory in the final turn.

Turn 5 began with the Eternal Guard moving to take the free peoples objective 2. Granting two points if I could hold it but giving up their hold on their original objective.
With time running out and nothing else really of importance at this stage of the game we skipped straight to combat. The Avatar finally finished the last of the Dryads, with the help of the Kurnoth hunters and the central wood elf Dryads continued ineffectually pawing at the free people battlemage, losing another of their number to his stave. Finally with the forest dragon once again missing with everything (He was hitting on 6's at this point!) The tree lord finally got his act together and put the dragon out of it's misery with his sweeping blows, setting him up for a charge into the Eternal Guard next turn!




With time rapidly running out the free peoples last turn was streamlined to just the important elements with the cannon taking out a couple of eternal guard and the Treelord strangle root attack killing a couple more. Lining up what would have been a devastating last charge on the Eternal guard I blew a sigh of relief as the Treelord cake up short on charging them!

So with that the game ended and scores were as follows: 12-11 to the Wood Elves!

The final turn objective grab by the eternal guard saw them claim 2 points but relinquish their hold on their original objective. This tied the game but with the extra point from my holding of my other objective it put the Wood Elves over the top by the skin of their teeth!

Sunday, 11 March 2018

Battle Snapshot - Wood Elves vs Free Peoples Part 1

So after being postponed by the so called "beast from the East" (it snowed here in the UK, not like us to be over dramatic..) I finally managed to get my newly painted wood elves on the table. I was playing an intimidating mixed order army led by that wily general Hayd (fellow blogger of Salamanders fame).

We were playing at Boards and Swords, a new gaming venue in Derby, which if you're ever in the area I can definitely recommend going to visit. They've got a great selection if tables, plenty of great scenery and a great and very helpful owner.

Note that I've called this post a battle  "snapshot" as it'll be more a selection of highlights and photos rather than an in depth blow by blow account of the action.

The game itself was a 2000pt game playing the Total Conquest scenario. For those that dont know this basically involved the two armies fighting to control 4 objectives in the middle of each quarter of the board. Units of 20+ models could claim them (slight problem here as you'll see) but if not the side with the most models in a unit claimed the objective. We may have played this slightly wrong as we thought that a unit could only take the objective if they had more models than the original unit, even if that original unit wasn't there....turns out we were wrong about this!

Anyway, to business, the two armies were as follows:

Wood Elves (me) "Guardians of the Hidden Paths"

Avatar of the Hunt - master of defence and phoenix stone
Glade Lord on Forest Dragon
Spell Weaver - Heartwood staff
20 Glade Guard
10 Dryads
5 Reavers
20 Eternal Guard
10 Wardancers
5 Waywatchers
5 Wild Riders
3 Kurnoth Hunters

Free People's (of Middle Earth) - Hayd

Free guild General on Horse - master of defence and relic blade (I think)
Branchwych
Treelord
Battlemage (lore of beasts?)
Duardin Unforged
20 Dryads
20 Spearmen
20 Glade Guard
5 Retributors
8 Knights of the Realm
2 Great Eagles
1 Stone Thrower
1 Great Cannon

Deployment looked like this:

Glade Guard, Eternal Guard, Drayds, Waywatchers (behind hedge) and Forest Dragon
 Wild Riders opposite the Great Eagles, Stone Thrower and Great Cannon (yikes!)
Avatar and Wardancers opposite the free people Glade guard and Spearmen
 Free People Knights lined hoping to stay the dragon, with free guild General lurking just out of site behind the house
Free people centre consisting of Spearmen, Glade Guard, Dryads, Baytle mage, Unforged ( hiding behind wall), Branchwych, Treelord and Retributors


Thats deployment done,I'll get into the highlights of the game in the next post.

Sunday, 4 March 2018

Call of the Wild Hunt

So one of the benefits of playing Grand Alliance Order rather than purely Wanderers is that I get to keep using all of the old wood elf units in my lists, as well as including as many tree spirits as I'd like without needing to worry about allies allowances.  Yeah, sure it's perhaps not as competitive as using pure wanderers or pure Sylvaneth but I get to use my old models still which is great. Plus I can even use some of my older models like the wood elf chariot (currently in many different bits). Anyway I digress, my talk of wild hunts and compedium units may have given you some clues as to what this post is about:


Yes that's right, I've decided that my Wood Elves are missing an Ancient Star God of a dead race to lead them...

Actually no, this is going to be my Avatar of the Hunt (formerly Orion). This all came about when I was looking at some of the other warscrolls in the order alliance and was thinking about adding in a Repeater Bolt Thrower to provide a bit of long range threat. I came close to getting one but then took a look through the wood elf compedium and came across the war scroll for this guy.

Between the Spear of Kurnous and the Hawks Talon this guy is quite the threat at range! Additionally he's also quite a threat in close combat as well and with the right magic items (hello phoenix stone) and command trait (inspiring?) will be the resilient commander I think my force needs.

Anyway, the idea for the model itself came from this post on dakka dakka

https://www.dakkadakka.com/gallery/112651-.html


  1. I've got some work to do to get anywhere near the level if quality of this conversion but I'm enjoying giving it a go. More pictures to follow later!


Sunday, 25 February 2018

The Eternal Struggle....over?

I would imagine that most of us like to sit down of an evening and paint solidly for a few hours with perhaps our favorite audio book on, a podcast or TV show. I'd like to do this as well but unfortunately my 7month old little girl doesn't yet understand why. As such I find that my painting time is restricted to a half hour here and there as my little girl naps/before work when she's still snoozing.
Painting in this manner means you learn to break a task up into many small steps, choosing to paint one colour on everything then moving onto the next colour or calling it a day as time permits. Doing things this way takes time though, which is why it's taken about 4 weeks to get my Eternal Guard painted to what I think will do as a tabletop standard

Gotta say I'm very pleased with how they've turned out. One of the disadvantages of painting piecemeal in the way I've described above is that you don't see the big picture and it can feel like you making not progress at all. The irony of painting "eternal" guard as a result wasn't lost on me don't worry!


Here's another close up of my intrepid band of wanderers, I've stayed pretty close to the standard colour scheme to keep thing simple and so that they fit in with my Glade guard (finished last year).


There's probably still more work to be done to really finish them. Off the top of my head I could do with looking at some of the hair colours again, maybe highlight up the gemstones and have another go at painting the wood of the spears. All said and done though I need a break from them at the moment which is why I'm moving back to this guy!

That's right the Glade Lord has finished his back and been suitably scrubbed clean of the old paint job. I'm hoping to get this guy painted in the next week in time for his debut in a game I've got planned for next Friday evening. Here's hoping I can convince the little one of the importance of that!


Tuesday, 13 February 2018

The Eternal Struggle

Rich here, so despite my plans to paint Night Goblins this month as part of the Malign Portents muster I find myself drawn back to my Wood Elves (well mixed order Wanderers if we’re getting technical). I can't help but feel like this is something to do with playing through the season of Revelations campaign on Warhammer total war recently...
For the most part I’ve finished the actual forest dragon, I just need to get an appropriately sized base as well as thinking up an appropriately wood-elfy name. Meanwhile the Glade Lord that will serve as dragon rider is still enjoying a leisurely bath in some white spirit. This is something I'll have to get round to sooner or later but the fact the legs don't quite fit on the saddle of the dragon mean I'm putting it off...

So this brings us to today's update and continuing with the wood elven theme I'm painting up some eternal guard. 



These were yet another eBay purchase and rather "conveniently" all 18 came without any shields. Im unsure yet if I'm going to purchase the shields separately; I always liked the lore behind the old eternal guard where they were supposed to be that skilled with their spears they counted as having shields. Sadly thats not the case anymore so it leaves a tough decision....
In any case here are some pictures of the Eternal Guard painting progress:





Once again my photos are taken using a smart phone in poor light. I'll try to take some better photos when i finish them. Being honest that's also the reason I've not posted any pictures of the forest dragon. Anyway, all comments and criticism welcome. Let me know whether you think they should have shields or not as well, it's a tough choice for me at the moment.

Friday, 12 January 2018

Something stirs within the woods - Forest Dragon WIP

So today I wanted to show you what I'm currently working on:


Ive wanted to own a dragon for years. They're the archetypal fantasy monster for me, even better when it's the mount for an Elven Lord. Yes, even though this is the Carmine Dragon model I've decided that I'll be using it as a forest dragon (at least whilst it has it's warscroll!). I'm intending to use the old Wood Elf Noble on Eleven Steed model as the basis for the rider but as things stand am slowly painting the dragon. One thing I didn't realise....the damn thing has an awful lost of spikes and spines to paint....

Tuesday, 9 January 2018

Wanders of the Hidden Paths

Continuing with the theme of posting what models I intend to complete these year we move onto my ongoing collection of Wanderers (formerly Wood Elves). I originally started collecting the Wood Elves way back in 2002 during the 6th edition of Warhammer Fantasy as it was known then (and also when all of this around us was fields *shakes walking stick*). I played a few games with the Elves but was more into 40k as more people were playing that in my FLGS at the time and it was easier to get a game in as a result. This focus on 40k continued when I stopped going to the store for games and started gaming regularly with a small group of friends (who I may yet invite to contribute to this blog!) and for years my Wood Elves sat in a case forgotten and gathering dust.

Then came the End Times and the Warhammer World ceased to be, replaced by a new game Age of Sigmar. It wasn't until the release of the generals handbook that our gaming group began to take an interest in the game but pretty soon they all began to collect small armies (Seraphon, Free Peoples, Chaos Daemons, Fyre Slayers and Duardin). Remembering my Wood Elves I got them out of storage and finally began working on them again so I could have a viable force for use in the odd game here and there with others in the group.

My collection of Wood Elves includes quite a few of the old metal models (thank you Ebay!) that I remember reading about in an old Games Workshop catalogue from around 2003 but could never afford at the time (Wardancers, Mage, Great Eagle, Scouts and Waywatchers) . These are mixed in with the newer plastics (glade guard, glade riders, Wild Riders and Dryads from 2005) and then some of the models from the latest Wood Elf release some point in 8th Edition Fantasy (Eternal Guard, Wild Wood Rangers).

The name for the army is inspired by an arcane item from the 2005 Wood Elf army book - The Moonstone of the Hidden Ways. Due to the fact that a number of the units I own aren't actually in the Wanderers list anymore and form part of the Wood Elves legacy war scrolls I'll be going with Order allegiance to keep things nice and legal. So for those of you that are still with me here is the 2k pt list I'm working to currently:

Heroes

Nomad Prince with Spear, deepwood shield and hawk

Spell singer with staff

Glade Captain Battle Standard Bearer

Glade Lord on Forest Dragon

Battleline
20 Glade Guard

10 Dryads

8 Glade Riders

Other units

10 Wardancers

5 Waywatchers

10 Sisters of the watch

20 Eternal Guard

10 Wildwood Rangers

5 Wild Riders

1 Chariot

As I've said I've got most of the models already and for the most part alot of it is painted (admittedly some models may need some work). Still to purchase though are the Wildwood Rangers and some shields for the Eternal Guard. I'll post some pictures in a future post of each of the units.